Jak and daxter ps2 install freezes10/24/2022 ![]()
#JAK AND DAXTER PS2 INSTALL FREEZES CODE#* restructurized code placement for better (I hope) compatibility It should be now much more compatible (games that were hanging at red screen or after red screen should work fine now) * fixed some timing issues for streaming reads * fixed LoadExecPS2 - more games should work fine (mostly capcom's "anthologies" and "collections") * fixed IOP side initialization for dvdv - should help with some games (SSXrotes Gesicht T should work again) * changes in IOP reset procedure - should help with some games * corrected a typo in "mcard" version that prevented loading anything else than "mc0:/BOOT/BOOT.ELF" * simple splash screen for all versions (some people are selling it: read release post and earlier discussion for details) * fixed timing issues and error passing for "CD style" DVD reads - N06, mostly used in older games * many small fixes on IOP side, everything should be much more realiable (there is at least one game that benefits of it) * fixed a problem that made some absolutely properly converted/patched CD->DVD games not working with ESR, now they should work just fine so for some CD->DVD converted games there will be no need to use DVDScan to do the patching (mediachecks still have to be patched. * yet again new method of handling streams - sound and FMVs should work fine in another few games (well, "Chulip" being one of them ) * lower memory usage on EE side and (what's more important) on IOP side (~6.5kB less right now) - might make some incompatible or freezing games working * some small changes to get the games that lost compatibility in r9 working again (ie. * replaced some temporary solutions by real ones, thus increasing stability, I guess * now it should work with any other valid media than PS2DVD and DVDV - though, I can't find use for that * rewrote IOP code to use a little bit less memory * fixed a bug that caused read callbacks to be called more times that they should (thus making the game think, some data is ready, while the read operation wasn't even issued - GT3 PAL) * changed stream handling to make some old games working (Onimusha: Warlords) - but for some games it will need additional IOP memory * some minor changes to make future compiling and management easier (also necessary to simplify GUI version a lot) * added synchronous mode and media type spoofing for EE (accessible only by GUI version) * corrected some stack pointer problems on EE side * it doesn't matter anymore if ESR is launched directly from FMCB or through uLE (KYA: Dark Lineage, V-Rally 3, maybe some more games) * changed once again EE streams (Ape Escape 2, Gitaroo Man, maybe more) GS-hw: Add missing stencil buffer check for fba or coverage alpha DATE.* halved memory usage on IOP side (some new games should work, like Melty Blood: Act Cadenza) GS: When CoverageAlpha is used set Alpha min max to 128. We already set the alpha min max value to 128 if coverage is used. GS-hw: No need to check for coverage when getting alpha value. GS-hw: Remove condition to enable upscaling hacks on Aggressive crc. GS-hw: Cleanup GSHWHack.cpp Declare functions noexcept, initialize variables. Gamedb: add autoflush to 'The Simpsons: Hit & Run.' Then Qt came around where savestate 0-10 existed for Big Picture and 1-10 for the main listing this can cause headaches where you cycle through savestates or just save to the current slot 0 and it doesn't show up in the main window. Qt: Consistent save state list in big picture In the WX days we had savestate 0-9 where 0 was the first. #JAK AND DAXTER PS2 INSTALL FREEZES UPDATE#PAD: Update to latest controller database. We currently crop off the rightmost and bottommost pixel when upscaling clamps, until the issue is properly solved we should keep this disabled as it breaks many games when upscaling. GS-hw: Disable clamp more optimizations for now. Issue with upscaling and hpo special was clamp optimizations. GS-hw: Fully purge Shadow of Rome crc hacks. Issues with HPO special were the clamp optimizations. GameDB: Adjust HPO from Normal to Special for Shadow of Rome and Onimusha Dawn of Dreams. #JAK AND DAXTER PS2 INSTALL FREEZES PS2#GameDB: Add trilinear PS2 and change mipmap from Basic to Fast to Hulk The Ultimate Destruction Further fixes textures to match sw renderers. GameDB: Add HPO Special to Wallace & Gromit - The Curse of the Were-Rabbit. Names were different so didn't pick them up during search, also make the names match. GameDB: Add HPO normal to remaining regions of Wallace & Gromit - The Curse of the Were-Rabbit. ![]() INISettingsInterface: Write changes atomically ![]() Qt: Changing Cheevos URL color At the moment it uses a dark blue color which looks fine on light themes but hurts my eyes on the darker themes, reminds me of the old 1.6 console dark mode Making it currently a bit lighter blue which should fit all the themes, in the future we could make it follow the link color. ![]() GS: Add flush reason to draw call vertex dumps GS:HW: Rename FloatColor to HDRColor It will soon be not a float GS: Only TEXFLUSH if it's an Auto Flush draw. ![]()
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